Facial animation is a very tough business for a number of reasons. When it comes to realistic human faces, one part of the equation is probably done, the ability to create a realistic human face. Paul Debevec and his team at the University of Southern California did an astounding job of recreating actress Emily O’Brien’s face for the Digital Emily Project.
AOUSD will work on expanding and advancing the open 3D framework.
AvatariFilmstereo 3DVisual Effects
Thanks to new tools and technologies, and a deep commitment to the craft, the movie sets a new standard in filmmaking.
Despite a little stutter and pixelation, the gameplay experience was enjoyable. And, the entire “platform” is portable, making it a good substitute but not a primary platform due to hotspot data costs.