Facial animation is a very tough business for a number of reasons. When it comes to realistic human faces, one part of the equation is probably done, the ability to create a realistic human face. Paul Debevec and his team at the University of Southern California did an astounding job of recreating actress Emily O’Brien’s face for the Digital Emily Project.
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Upgrades to four of Graphisoft’s main software products will equip users to deal with the biggest challenges in AECO projects.
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The Arm IPO—background and possibilities – Predictions, potentials, and pitfalls
The Arm IPO—background and possibilities - Predictions, potentials, and pitfalls
In the first part of this report, we look at the buildup to the Arm IPO. We look at where the company is on the starting blocks, pose questions about valuation, and the edge IoT and data center opportunities. The second section covers the competitive landscape, Arm product pricing models, why Arm GPU isn’t in the desktop and data center yet, and the relationship with Arm China. The third section covers the failed sale to Nvidia—and the reported new strategy for Arm growth revealed through the dispute with Qualcomm, including new licensing and royalty models and the chipset business. The report is full of insights, predictions, and some never-before-revealed aspects of Arm China and the IP industry.
TV Gaming Hardware market study – advanced financial modeling of the global TV Gaming Hardware market
TV Gaming Hardware market study - Bi-annual, advanced financial modeling of the global TV Gaming Hardware market
TV and Cloud Gaming market study – advanced financial modeling of the global PC Gaming Hardware market.
Jon Peddie Research’s TV and Cloud Gaming market study is a supply-side series, it establishes the TV Gaming Hardware market size by value, platform, and unit shipments.
TV and Cloud Gaming market study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
For a subscription that includes models of the market released bi-annually please click here.
Contact us now if you would like to receive a sample of the report.
PC Gaming Hardware Market Study – advanced financial modeling of the global PC Gaming Hardware market.
PC Gaming Hardware Market Study - Bi-Annual, advanced financial modeling of the global PC Gaming Hardware market.
PC Gaming Hardware Market Study – advanced financial modeling of the global PC Gaming Hardware market.
Jon Peddie Research’s PC Gaming Hardware Market Study is a supply-side series, it establishes the PC Gaming Hardware market size by value, segments, and unit shipments.
The PC Gaming Hardware Market Study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
For a subscription that includes four models of the market released bi-annually please click here.
Contact us now if you would like to receive a sample of the report.