If your Press and heading to Hong Kong for SIGGRAPH come join us December 13 for lunch at the Grand Hyatt Hong Kong. Our expert panel will be discussing the topic “Making it Real”, Techniques such as motion capture, scanning, and photogrammetry are making it easier to bring objects, and people into digital programs where they can be transformed. Read more and RSVP HERE.
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In October 2020 at the height of the Covid pandemic, AMD surprised the computer industry by announcing it would acquire FPGA inventor and maker Xilinx for $35 billion in stock.
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Big Merc display powered by Nvidia AI
The big new display coming for new Mercedes Benz models is the outward expression of the carmaker's long alliance with Nvidia. We've been telling you that alliances take a long time to bear fruit in the automotive industry. The big responsive display is powered by the Nvidia DRIVE platform. It is taking advantage of eight CPU cores, 24-gigabyte RAM, and 46.4 GB per second RAM memory bandwidth are some of the MBUX technical specifications. Let's not go out tonight honey, let's stay in and watch in the car.
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Remote work and play: Our new reality
Jon Peddie addresses the pros (and cons) of this work scenario during a TIFCA presentation.
Recent products
Workstation Report single issue – Professional Computing Markets and Technologies
Workstation report series - Professional Computing Markets and Technologies
JPR’s Workstation Professional Computing Markets and Technologies report series has established itself as the essential reference guide for hardware and software vendors and suppliers serving the workstation and professional graphics markets.
In addition to four quarterly reports focused on market results, a subscription to the JPR Workstation Report includes two revisions of the JPR Workstation Report Semi-Annual, a complete reference manual on the workstation, and professional graphics businesses. Anything you want to know about the markets, technologies, and industry players can be found in this all-inclusive report.
The workstation market in Q4’22 contracts further in Q4’22, due to influences both within and beyond the market
The third quarter of 2022 marked the end of exuberant growth in the workstation market, and based on Q4 results, the decline — or perhaps better put, a return to normal and sustainable marketplace — is not over. All told, the market saw around 1.84 million workstations shipped, representing a 23.8% YoY drop and a 9.3% sequential decline. The quarter’s performance suggests some complex dynamics playing out in the market, viewed both from the perspective of internal market trends as well as external economic forces.
“The fixed workstation segment sputtered after a promising rebound in the waning days of the pandemic, dampened in part by the imminent refresh of Intel’s Xeon platform,” JPR Workstation Report author Alex Herrera explained. “Meanwhile, the mobile workstation saw an inevitable decline after several quarters of unsustainable pandemic-induced gains. And both segments are seeing some, varying degree of preemptive belt-tightening as all businesses wrestle with the “will it or won’t it” question of a possible near-term recession.”
TV Gaming Hardware market study – Bi-annual, Advanced financial modeling of the global TV Gaming Hardware market
TV Gaming Hardware market study - Bi-annual, advanced financial modeling of the global TV Gaming Hardware market
TV and Cloud Gaming market study – advanced financial modeling of the global PC Gaming Hardware market.
Jon Peddie Research’s TV and Cloud Gaming market study is a supply-side series, it establishes the TV Gaming Hardware market size by value, platform, and unit shipments.
TV and Cloud Gaming market study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
The Global Market for Ray Tracing Software
The Global Market for Ray Tracing Software
The Global Market for Ray Tracing Software market research report by Jon Peddie Research focuses on ray tracing and the market opportunities for ray tracing, where it could best be utilized, why it will be used, and how it can bring value.
Ray tracing is the physically accurate photorealistic representation of objects and is used throughout the concept, design, prototyping (including virtual), manufacturing, and marketing phases of most products, and certainly all consumer products, all animations, new cars, buildings, and fashion.