Celebrating the age of Siggraph
While reflecting on its 50-year journey of industry advancements, Siggraph 2023 is asking for submissions to map a future of exponential innovation.
While reflecting on its 50-year journey of industry advancements, Siggraph 2023 is asking for submissions to map a future of exponential innovation.
Before digital special effects in video and film were done with pots
Industry increased to 2% CAGR growth for next few years
Researchers from the Chinese Academy of Sciences and the City University of Hong Kong have developed a deep learning-based solution for sketch-to-image translation. The team presented their technical paper (requires login) at Siggraph 2020 that concluded recently. They demonstrated a system that uses rough or incomplete freehand sketches and produces high-quality realistic face images (resolution: 512 × 512), which faithfully … Read more
In this video, filmmaker Douglas Trumbull shares a history of cinema technology and a retrospective of his Academy Award-winning career exclusively for the ACM SIGGRAPH Pioneers community.
The Covid-19 is a very very bad thing, but if it gets us out of a trade show…
Open Source was once a curiosity and the question always asked, but how do you make money? Turns out, that’s not the question. After a good decade and a half of proving the point, open source tools are enabling companies to save huge amounts of money by re-using and adapting code already written. Developers making use of open source tools are leveraging the talents of a worldwide army of programmers dedicated to making software work better.
A year ago at Siggraph, the creative community from TV, movie, marketing, game, and VFX studios came together to form the Academy Software Foundation, ASWF, as a resource for open software development in the creative fields. The Foundation was spearheaded by Executive Creative Director and Head of ILM Rob Bredow, who has shepherded several important open software and technology initiatives. … Read more
Ever since Arthur Appel proposed the core technology for ray tracing in his 1968 paper, realtime ray tracing has been the ultimate goal for computer graphics. The Ballistics Research Lab (BRL) demonstrated ray tracing for ballistics research using technology developed by the Mathematical Applications Group, Inc. (MAGI) in 1979. Turner Whitted showed how to speed up the calculations in … Read more
We’ve been tracking Siggraph’s attendance since the conference started and attending almost that long as well. Siggraph went through an explosive period, climaxing 22 years ago in 1997 ago just before the internet bubble popped. Since then, the attendance has dropped hitting an all-time low in 2009 during the great recession. History of attendance of Siggraph since its inception … Read more
Industry expected to see 2% CAGR for next few years
Ton Roosendaal wins JPR's Technology Advancement Award for 2019 It’s been a big year for the Blender organization for several reasons. First, 2019 is the 25th anniversary of the Blender 3D software application, which Ton Roosendaal began developing in 1993. He had the first version of Blender running on January 2, 1994. Also this year, Ton and Blender were recognized … Read more