With a teraflop of computing power Nvidia’s Tegra X1 is setting its sightis on bringing console level graphics to the mobile and automotive space. NVIDIA CEO Jen-Hsun Huang unveiled the new 256-core chip, which uses the same Maxwell architecture deployed in the world’s top gaming graphics cards. Slated to arrive in products during the first half of the year, Tegra X1 provides more power than a supercomputer the size of a suburban family home from 15 years ago. “Your future cars will be the most advanced computers in the world,” said Jen-Hsun “There will be more computing horsepower inside a car than anything you own today.” Read more on the Tegra X1 HERE
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JPR’s CAD market report has been published since 2005. As a result, it comes with a strong historical perspective as well as current data on the rapidly changing CAD industry. The 2024 report provides information on market segments, individual company market shares, new workflows, and new players.
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In the first part of this report, we look at the buildup to the Arm IPO. We look at where the company is on the starting blocks, pose questions about valuation, and the edge IoT and data center opportunities. The second section covers the competitive landscape, Arm product pricing models, why Arm GPU isn’t in the desktop and data center yet, and the relationship with Arm China. The third section covers the failed sale to Nvidia—and the reported new strategy for Arm growth revealed through the dispute with Qualcomm, including new licensing and royalty models and the chipset business. The report is full of insights, predictions, and some never-before-revealed aspects of Arm China and the IP industry.
TV Gaming Hardware market study – advanced financial modeling of the global TV Gaming Hardware market
TV Gaming Hardware market study - Bi-annual, advanced financial modeling of the global TV Gaming Hardware market
TV and Cloud Gaming market study – advanced financial modeling of the global PC Gaming Hardware market.
Jon Peddie Research’s TV and Cloud Gaming market study is a supply-side series, it establishes the TV Gaming Hardware market size by value, platform, and unit shipments.
TV and Cloud Gaming market study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
For a subscription that includes models of the market released bi-annually please click here.
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