Sponsored by AMD, Autodesk, GeoMagic, HP and Newtek this year JPR’s Press Luncheon and Panel discussion on Virtual Movie-making will be held on August 10th at noon at the Pan Pacific Hotel Vancouver. There will be a panel of experts in the field to give their views and answer your questions. You check out more details and RSVP ( if your are a member of the press) here.
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Artificial IntelligenceData CenterGraphics
Is Nvidia about to change forever?
Nvidia may have started out serving the gaming community with a graphics chip, but the company has always been more than a gaming company. Nvidia is a computer company with strong interests in gaming, but its future is computing. CPU computing, GPU computing, and network computing. Maybe Nvidia should make a change to its name to reflect its broad interests. How about Nvidia Computer, or Nvidia Computing.
SIGGRAPHSiggraph pioneers
Siggraph Pioneers to host a panel focused on pioneers in CG education
Dr. Bill Joel will moderate the discussion on Zoom as part of the group’s ongoing series.
Intel has released the long-awaited Intel Arc A750 and A770
They’re finally here! The Intel Arc A750 and A770 GPUs officially launched October 12
Recent products
Workstation Report single issue – Professional Computing Markets and Technologies
Workstation report series - Professional Computing Markets and Technologies
JPR’s Workstation Professional Computing Markets and Technologies report series has established itself as the essential reference guide for hardware and software vendors and suppliers serving the workstation and professional graphics markets.
In addition to four quarterly reports focused on market results, a subscription to the JPR Workstation Report includes two revisions of the JPR Workstation Report Semi-Annual, a complete reference manual on the workstation, and professional graphics businesses. Anything you want to know about the markets, technologies, and industry players can be found in this all-inclusive report.
The workstation market in Q4’22 contracts further in Q4’22, due to influences both within and beyond the market
The third quarter of 2022 marked the end of exuberant growth in the workstation market, and based on Q4 results, the decline — or perhaps better put, a return to normal and sustainable marketplace — is not over. All told, the market saw around 1.84 million workstations shipped, representing a 23.8% YoY drop and a 9.3% sequential decline. The quarter’s performance suggests some complex dynamics playing out in the market, viewed both from the perspective of internal market trends as well as external economic forces.
“The fixed workstation segment sputtered after a promising rebound in the waning days of the pandemic, dampened in part by the imminent refresh of Intel’s Xeon platform,” JPR Workstation Report author Alex Herrera explained. “Meanwhile, the mobile workstation saw an inevitable decline after several quarters of unsustainable pandemic-induced gains. And both segments are seeing some, varying degree of preemptive belt-tightening as all businesses wrestle with the “will it or won’t it” question of a possible near-term recession.”
TV Gaming Hardware market study – Bi-annual, Advanced financial modeling of the global TV Gaming Hardware market
TV Gaming Hardware market study - Bi-annual, advanced financial modeling of the global TV Gaming Hardware market
TV and Cloud Gaming market study – advanced financial modeling of the global PC Gaming Hardware market.
Jon Peddie Research’s TV and Cloud Gaming market study is a supply-side series, it establishes the TV Gaming Hardware market size by value, platform, and unit shipments.
TV and Cloud Gaming market study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
The Global Market for Ray Tracing Software
The Global Market for Ray Tracing Software
The Global Market for Ray Tracing Software market research report by Jon Peddie Research focuses on ray tracing and the market opportunities for ray tracing, where it could best be utilized, why it will be used, and how it can bring value.
Ray tracing is the physically accurate photorealistic representation of objects and is used throughout the concept, design, prototyping (including virtual), manufacturing, and marketing phases of most products, and certainly all consumer products, all animations, new cars, buildings, and fashion.