The market held onto most of its previous and substantial gains, seeing its second-highest volume total in the third quarter of 2014. Worldwide, the industry shipped approximately 1.02 million workstations last quarter, posting a 4.7% gain over the same quarter a year ago, along with a modest 2.8% quarterly decline over Q2’14’s all-time high. JPR Senior Analyst, Alex Herrera, “The Q3 marked the official launch of Intel’s Haswell-E processor and supporting Grantley platform, an event that triggered refreshes of every major OEM’s premium deskside workstation line. But shipments of those new models didn’t ramp until Q4, meaning that any subsequent volume surge would be reflected not in last quarter’s results, but next quarter’s.”
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The JPR Workstation Report is a comprehensive view of the market, providing data on the total available market, market share between vendors as well as segement data and forecasts.
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Jon Peddie Research’s TV and Cloud Gaming market study is a supply-side series, it establishes the TV Gaming Hardware market size by value, platform, and unit shipments.
TV and Cloud Gaming market study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
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Ray tracing is the physically accurate photorealistic representation of objects and is used throughout the concept, design, prototyping (including virtual), manufacturing, and marketing phases of most products, and certainly all consumer products, all animations, new cars, buildings, and fashion.