JPR predicts we could have real time ray tracing on our PCs in less than 6 years
Nvidia demonstrated real-time raytracing at GDC and again at GTC using their DGX station super computer through the DirectX Raytracing (DXR) API. That system provides a theoretical compute capability of over 63 TFLOPS for the total system, of which about 62 TFLOPS were used for the ray tracing. So a threshold or benchmark of sorts has been established for what … Read more