AMD’s preview driver comes with the company’s new solution for frame generation, Fluid Motion Frames. We ran some tests and benchmarks including 3DMark and Forspoken, and came to an underwhelming conclusion.
What do we think? It is too early to call AFMF a success or failure. While the frame generation is quite promising, the fact that it is disabled during fast camera motion leaves it largely fruitless. If this is fixed in the future, it could be an incredible way to increase frame rates for those with AMD hardware. Whether a game is poorly optimized or high on system requirements, this could be a potential solution. In its current state, AFMF is a work in progress, and we will have to wait and see what they do with it next.

AMD’s previewed solution in frame generation leaves something to be desired
In AMD’s latest preview driver, all RX 7000 series GPUs are able to utilize AMD Fluid Motion Frames (AFMFs), the company’s newest feature in frame generation technology. It is important to note that it is in the early stages and is only available on DX11 and DX12 titles. Additionally, it must be used in full screen with HDR and VSync disabled in its current state. Due to the fact that AFMF generates frames outside of the game engine, third-party FPS monitoring tools will not display the added frame rate.
For our testing, we used the Radeon RX 7900 XTX, a 12th Gen Intel Core i9-12900K with 32GB of DDR5 RAM on a 5120×1440 monitor. We ran some tests in 3DMark and played around with Forspoken’s benchmarks along with gameplay. The table below displays the 3DMark test scores.
3DMark Test | Current driver scores | AFMF preview driver scores |
Port Royal | 15,595 | 15,969 |
Speed Way | 5,972 | 6,004 |
Time Spy Extreme | 13,168 | 13,206 |
Once again, these scores will not necessarily reflect the visual performance, as it is generated outside of the game engine. The frame rates collected in AMD’s Software Performance Metrics Overlay (SPMO) did reflect quite a boost in FPS, often reaching nearly double what it was without AFMF. However, there is a bit of a glaring issue with the new feature. During fast camera motion, AFMF will disable itself in order to preserve image quality. This can be incredibly detrimental, as it largely renders the frame generation moot during intense gameplay.
When playing Forspoken, the game was noticeably smoother, and frames even reached an average of 120 per second during benchmarks as per AMD’s SPMO. As mentioned above, during heavy movement, this drops back down to the standard 50 to 60 FPS. This can be a bit jarring during gameplay, and I could imagine it being even more so if you are fluctuating from lower frame rates such as 30 to 60 within more demanding games. It is reasonable, and almost certain, that this software will improve in time, but as of now, this is a major roadblock for AMD’s Fluid Motion Frames.