Jon Peddie

Of game consoles, VR and all that jazz

The difference between selling and promising The seemingly unbridled enthusiasm for gaming in VR continues even in the face of the disappointing sales results, unresolved technical and physiological problems (that may never be solved), and turmoil in the biggest, most visible company in VR. In the face of all that, new conferences pop up like cheap trendy clothing in a … Read more

Testing AMD’s RX580

Better than the RX480 on all tests AMD just announced the mid-life kicker, and probably end of the line of the Polaris GPUs, the Radeon RX580. We ran a suite of tests on the new AIB, and found it to be on average 15% faster than the Radeon RX480. Because we got such good results with the AMD Ryzen PC … Read more

Apple breaks up with IMG

The Apple of my eye turns black and blue Imagination Technologies started working with Apple before the iPhone was introduced in June 2007. Samsung was the fab Apple chose to build their first SoC and Samsung already had a license with Imagination, so it was easy to get into production. Later, Apple got its own GPU license in November 2008, … Read more

PC market dynamics

And the dynamic trackers thereof The PC market, as measured in unit shipments has been declining for the past six years or more. Several firms seek to measure it from time to time, but Gartner and IDC have consistently measured for over a decade. The two firms have never agreed on the absolute count having to do with what they … Read more

AMD wants you back

Two years is long enough, get a new AIB now If you are a gamer with a midrange or entry-level old AIB, or a budget constraint, AMD has a new AIB for you. According to AMD’s interpretation of Steam data, only 10% of the users with a R9 380x class AIB (introduced in 2015) upgraded in 2016. And if the … Read more

Imagination Technologies ray tracer for 360-VR videos

You can make more beautiful, and faster Imagination Technologies introduced their real-time, hardware accelerated ray tracing engine in late 2012, after their acquisition of Caustic in 2010. It went by the name of Power VR Ray Tracing and has been renamed Wizard GR6500. The company has been trying to find a buyer for the technology, and today no one has … Read more

Sony’s new tablet is really a tablet

Tablet size, tablet writing, just add batteries When Apple introduced the tablet in 2010, it was a 7.5-inch slab that people derided as being an over-sized phone, and to a large extent they were right. But it had qualities people wanted, and still want. It’s just that it wasn’t really a tablet—or at least the sort of tablet we still … Read more

Imagination Technologies enters the midrange

Imagination Technologies has owned the high-end non-Qualcomm-based smartphone GPU segment since the beginning, but until now hadn’t paid much attention to the low-end, leaving that segment to ARM—till now. Imagination just announced a new family of GPUs that it claims will provide the ideal balance of performance and fill-rate needed to enable gaming and compute applications on cost-sensitive devices. Designated … Read more

Up close and personal

I’m seeing more than I want to, or maybe not enough Our eyes are just too damn good. Too good for the VR and AR displays we can afford and are able to build today. VR as you probably know has a taxonomy that can be reduced to a quadrant: Consumer mobile Commercial mobile Consumer tethered Commercial tethered Samsung’s gear … Read more

Adoption and capabilities grows for Vulkan

Soon one API will be all that’s needed for any OS, application or platform Celebrating a successful first year, the Vulkan API developed by Khronos is gaining tremendous momentum in high-fidelity gaming with support appearing in leading games engines such as Unity and Unreal, while numerous game studios actively developing Vulkan titles, and a dozen Vulkan shipping including Doom, Quake, … Read more

AI in the edge

Nvidia explains why AI at the edge matters The Edge of the Cloud is a historical novel written for children or young adults by K. M. Peyton and published in 1969. It was the second book in Peyton’s original Flambards trilogy, comprising three books published by Oxford with illustrations by Victor Ambrus (1967 to 1969), a series the author extended … Read more

Gamers buying lots of games and hardware

eSports may be helping influence their purchases According to research from M2 Research, and The Open Gaming Alliance (OGA), gamers bought $32 billion in PC games in 2016 year and over $37 billion in 2020—that’s a lot of games. However, Statista.com thinks $75 billion was sold in 2016, while Newzoon puts it at $26.7 billion, and Superdata Research thinks the … Read more