Jon Peddie

DMP applies its AI smarts to Yamaha Motors

Last summer, we reported about DMP Inc. and Basemark's announcement of smart mirrors for vehicles using AI. However, that was just the tip of the iceberg for DMP’s AI efforts. In May 2019, Yamaha Motor ($16 billion revenue) took a 10% stake in DMP Inc. In coming years, Yamaha Motors will ship 50 million motorcycles, boat motors, golf carts, etc., … Read more

Arm owns the GPU market

Falanx Microsystems was spun off from a 1998 research project from the Norwegian University of Science and Technology. The company was founded in 2001, and the Mali GPU was introduced. It was a clever design that used very little power, making it ideal for mobile devices.  ARM acquired Falanx in June 2006, and Mike Inglis, executive vice president at ARM, said … Read more

Khronos and EMVA unite over open camera and sensor API exploration

Khronos and the European Machine Vision Association (EMVA), the European industry association for vision technology, announced the formation of an Embedded Camera API Exploratory Group. The group is open to all at no cost for exploring industry interest in the creation of open royalty-free API standards for controlling embedded cameras and sensors. Khronos says there are multiple vectors impinging on … Read more

Nvidia takes steps to protect gaming business

(Source:  Sevilay Demirci flicker.com)   Pull off the display connectors and call it a mining machine. That’s basically what Nvidia did with their Cryptocurrency Mining Processor (CMP) and it’s a very clever move. Meanwhile, Nvidia is launching its GeForce RTX 3060 (on Feb. 25) for gaming. The company says it has taken an unusual step that will help make sure … Read more

Meshing around with shaders coming with DirectX Ultimate

In late 2019 Microsoft announced it would make a major upgrade to its Windows API DirectX12. The company said it would add two new shader stages: the Mesh Shader and the Amplification Shader. Mesh shaders incorporate most aspects of Vertex (VS) and Geometry shaders (GS) into one shader stage by processing batches of vertices and primitives before the rasterizer. The … Read more

Brighton puts your brain on GPUs

Researchers at the University of Sussex in Brighton in the UK have employed GPUs in a desktop PC for a large-scale brain simulation that would typically require a supercomputer. The research builds on the work of US researcher Eugene Izhikevich who pioneered a similar method for large-scale brain simulation in 2006. Izhikevich developed a new class of models of spiking … Read more