The era of ‘who cares’ computing

Microsoft’s Game Pass, a big play in the young game subscription market. (Source: Microsoft) What happens when people start to find out that you can do the same work on a lower-cost hardware platform as you do on a more expensive platform? If you are an Apple phone user, you’ll probably go for whatever puts you in hock, but almost … Read more

Meshing around with shaders coming with DirectX Ultimate

In late 2019 Microsoft announced it would make a major upgrade to its Windows API DirectX12. The company said it would add two new shader stages: the Mesh Shader and the Amplification Shader. Mesh shaders incorporate most aspects of Vertex (VS) and Geometry shaders (GS) into one shader stage by processing batches of vertices and primitives before the rasterizer. The … Read more