Software

Virtual reality solutions from BIMobject for visualizing construction projects

BIMobject VR and BIMobject AR will help users visualize their construction projects using information from BIMobject Cloud. At the AIA Conference 2017 in Orlando, Florida, BIMobject revealed two virtual reality solutions for manufacturers of construction products and BIM projects: BIMobject VR and BIMobject AR. Both solutions utilize digital versions of real products created by manufacturers and used by architects, engineers … Read more

The VPU market is expanding fast

AR, VR, autonomous driving, and AI are demanding better vision Visual processing units (VPUs) are at the crossroads of image-processing, convolutional neural nets (CNN), machine intelligence, and the emerging augmented reality market. More than just an image processing algorithm co-processor, and more like a powerful subsystem that can take multiple streams of high-speed pixel data and feed a GPU for … Read more

Testing EVGA’s SC17 1070 gaming notebook

92% more performance for 11% more money EVGA’s SC17-1070 is a powerful, 4k 17.3-inch notebook that can play any game you have or will get in the next year or so. EVGA introduced its first 17.3-inch, the SC17-980 in March 2016 just after GDC. It offered good performance. Anyone would have been delighted to have one. Then in June of … Read more

CorelDraw 2017

New updates, demonstrate Corel’s commitment to its longtime flagship CorelDraw has outlived all its competition except for one notable exception, the 300 lb. gorilla in the creative software market, Adobe. Corel’s longevity owes itself to the company’s original strategy of offering a suite of powerful products in one box (or download as the case may be); Supported for Windows from … Read more

Bentley introduces ContextCapture and ProjectWise ContextShare

Integrated products for reality capture Bentley Systems is building a significant ecosystem around its Context- Capture products. Over the past two years Bentley has been showing the building blocks of its reality capture system, which it has been building since its acquisition of Acute3D in 2015. The company has announced partnerships with Siemens and drone maker DJI. At the SPAR … Read more

PC market dynamics

And the dynamic trackers thereof The PC market, as measured in unit shipments has been declining for the past six years or more. Several firms seek to measure it from time to time, but Gartner and IDC have consistently measured for over a decade. The two firms have never agreed on the absolute count having to do with what they … Read more

Imagination Technologies ray tracer for 360-VR videos

You can make more beautiful, and faster Imagination Technologies introduced their real-time, hardware accelerated ray tracing engine in late 2012, after their acquisition of Caustic in 2010. It went by the name of Power VR Ray Tracing and has been renamed Wizard GR6500. The company has been trying to find a buyer for the technology, and today no one has … Read more

Adoption and capabilities grows for Vulkan

Soon one API will be all that’s needed for any OS, application or platform Celebrating a successful first year, the Vulkan API developed by Khronos is gaining tremendous momentum in high-fidelity gaming with support appearing in leading games engines such as Unity and Unreal, while numerous game studios actively developing Vulkan titles, and a dozen Vulkan shipping including Doom, Quake, … Read more

AI in the edge

Nvidia explains why AI at the edge matters The Edge of the Cloud is a historical novel written for children or young adults by K. M. Peyton and published in 1969. It was the second book in Peyton’s original Flambards trilogy, comprising three books published by Oxford with illustrations by Victor Ambrus (1967 to 1969), a series the author extended … Read more

Gamers buying lots of games and hardware

eSports may be helping influence their purchases According to research from M2 Research, and The Open Gaming Alliance (OGA), gamers bought $32 billion in PC games in 2016 year and over $37 billion in 2020—that’s a lot of games. However, Statista.com thinks $75 billion was sold in 2016, while Newzoon puts it at $26.7 billion, and Superdata Research thinks the … Read more

VR Performance Evaluation

Nvidia expands frame capture analysis tool for VR testing At the Game Developers Conference last week, Nvidia released a new frame capture analysis tool (FCAT) for virtual reality. Nvidia points out that traditional performance measurement tools such as FRAPS measure what’s happening on the desktop monitor rather than what’s happening on the VR headset. They focus only on frame rate … Read more

Silicon Studio prepares to deliver game engine

Silicon Studio is a middleware developer based in Japan and has been developing tools to game developers including: Yebis, an optical effects product for lighting effects. Mizuchi, a realtime rendering engine. Motion Portrait, automated 3D facial animation, which can be created from one photo. The tool allows facial expressions to be created with a drop down editor. The company was … Read more