Jon Peddie

ATI and Toronto: a long history in tech

Array Technology Inc. was founded in 1985 by K.Y. Ho, and the Lau brothers, Lee, Francis, and Benny, in Scarborough, Ontario, Canada. The company subsequently moved to Markham, just north of Toronto, in 1993. The company built sub-assemblies for the still new PC industry and introduced one of the industry’s first graphics boards. By 1987, ATI had grown into an … Read more

VR no longer needs a headset

Heard of DeepFakes? Face and/or body swapping of celebrities. It’s the product of deep learning-driven facial image manipulation and has become a thing online. In the last year convincing fake videos known as DeepFakes have been condemned as a threat to our ability to perceive reality, and a danger to democracy. The alarm is that invented events created by manipulated … Read more

Watson, not just a good name, it’s the law

Everyone wants to be the law, the Maxwell, the Ohm, the Shannon. Perhaps the most famous non-law law is the oft touted Moore’s law. Moore made an observation about semiconductor manufacturing densities and projected that observation. It was Caltech professor Carver Mead who in 1975 popularized the term “Moore's law,” and Intel’s marketing folks knowing a good thing when they … Read more

Super is, as super does — Fujitsu post-K goes for exascale

Fujitsu Limited and the RIKEN center for computational science, announced the joint development of post-K, a supercomputer that the Ministry of Education, Culture, Sports, Science and Technology (MEXT) has set forth as a successor to the K computer, is moving forward. The goal is to be in full operation around 2021.  Fujitsu Post-K ARM Supercomputer, Exascale by 2021   Fujitsu … Read more

HPE Astra will deliver 2.3 petaFLOPS

Based on HPE's Apollo 70 the Astra supercomputer will be comprised of 2,592 dual-socket nodes, containing 145,000 cores—the largest such system the company has delivered. Each node will have two 28-core Cavium ThunderX2 processors running at 2.0 GHz. The nodes will draw 1.2 MW of power. The Astra supercomputer is the first deployment of the of the Department of Energy’s … Read more

Basemark Introduces New Graphics Performance Evaluation Tool

Basemark just released its Basemark GPU, a new graphics performance evaluation tool for systems with Vulkan 1.0, OpenGL 4.5, or OpenGL ES 3.1 graphics APIs. This tool, says the company, enables the industry to objectively and reliably quantify and compare graphics performance of next-generation mobile, automotive, and desktop processors. “We have poured all of our soul and expertise in making … Read more

Jensen Huang gives away 276 TFLOPS

If you were lucky enough to get to go to the Computer Vision and Pattern Recognition conference in Salt Lake City, and if you were one of the twenty lucky enough once there to get tapped by Nvidia’s gregarious CEO Jensen Huang, then you went home with a 32 GB Titan V supercomputer AIB. Jensen Huang demonstrating his largesse in … Read more

Core Wars: AMD and Intel update an old battle

In the beginning, back in when the fabulous 286 was introduced in 1982, several companies sought to clone it, AMD being the most successful. That started the MHz wars, and we users and the happy replicants of the war, the ISVs, enjoyed the bi-annual clock increases and subsequent performance boosts. Ah, those were the days when we have a simple … Read more

Huawei’s GPU Turbo

Huawei has announced its Honor Play smartphone will employ the company's new “GPU Turbo” technology. Huawei and Honor claim to have improved the graphics processing efficiency by 60 percent while reducing the SoC energy consumption by 30 percent with the new GPU Turbo Boosts.  Honor Play smart phone The company says the GPU Turbo technology is built on hardware-software integrated … Read more

The Reality of AR and VR: Highlights from a New Survey

In March 2018, TECHnalysis Research conducted an online survey of 1,000 US consumers that identified themselves as gamers and who owned some type of augmented reality or virtual reality capable device. Ages of the respondents ranged from 18 to 74, with nearly 60% falling in the 18–34 range; For VR users, it was discovered that most users had tried a … Read more