Nvidia loves indies
And indies love Nvidia’s technology
And indies love Nvidia’s technology
Nvidia launched the DXR Spotlight contest this spring with Epic and Microsoft and has just announced a trio of winners. The DXR Spotlight contest, an offshoot of the Nvidia Indie Spotlight Program, invited game developers and content creators to build tech demos using Nvidia’s RTX AIBs, Unreal Engine 4.22, Microsoft DirectX 12 and DirectX Ray tracing and any combination … Read more
This year at Siggraph, Nvidia showed a lineup of RTX Studio Laptops and Mobile Workstations that the company said were purpose-built for creators, and coming from every major OEM—10 new designs from Dell, HP, Lenovo and Boxx, raising the number of RTX Studio models to 27. Various ISVs were represented in demos including Adobe, Autodesk, and Blackmagic Design. Nvidia … Read more
Dungeon maze unusual venue for showing off ray tracing
AMD lifted the AIB market in the quarter
Game engines are becoming powerful tools for a variety of work beyond the game industry. Of the largest areas of opportunity is the CAD market, but game engines are still difficult for people to use especially if their real job has nothing to do with learning game engines. Unreal has been working on this problem with tools for working with … Read more
We just got a glimpse at what might be coming in the new Sony console. That’s exciting, and so is the new that there will be a new console. Rumors about the PS5 have been floating around for almost a year now. After Nvidia’s big push for its ray tracing technology, AMD has been cautiously quiet on its plans for … Read more
And the fact they are so symbiotic could have a lasting and dramatic impact on 3D visual processing. Right at the outset of this year’s GPU Technology Conference (GTC), Nvidia CEO Jensen Huang went out of his way to give graphics a hefty dose of respect, acknowledging that 3D visual processing remains the company’s bread and butter business. Now from … Read more
Benchmarking and assessing a Turing-class GPU a much different process
Nvidia shook up the CG community last Fall at Siggraph when the company introduced its RTX Turing-based AIBs that are capable of real-time ray tracing (RTRT). Microsoft brought out a special API for it, DXR, and several ISVs committed to it (see article this issue, Ray tracing is a journey ). All of that was and still is, exciting. I … Read more
As most of you know I love ray tracing, even just wrote a book about it (comes out Siggraph time). So, I was thrilled when at last year’s Siggraph Nvidia showed their Turing architecture and promised real-time ray tracing for all. I wasn’t the only one thrilled as enthusiasts and developers bought out all Nvidia had to sell. Then the … Read more
One, JPR has just released the definitive report on the ray tracing market and its 70 software and three hardware providers: The Global Market for Ray Tracing Software Two, Nvidia will be presenting 21 sessions on ray tracing at their GTC conference in San Jose from the 18th to the 22nd of March, 2019: GPU Technology Conference Ray tracing and the advent … Read more