Ray Tracing

Nvidia loves indies

  Nvidia launched the DXR Spotlight contest this spring with Epic and Microsoft and has just announced a trio of winners. The DXR Spotlight contest, an offshoot of the Nvidia Indie Spotlight Program, invited game developers and content creators to build tech demos using Nvidia’s RTX AIBs, Unreal Engine 4.22, Microsoft DirectX 12 and DirectX Ray tracing and any combination … Read more

Nvidia brings ray tracing and AI to Siggraph again

This year at Siggraph, Nvidia showed a lineup of RTX Studio Laptops and Mobile Workstations that the company said were purpose-built for creators, and coming from every major OEM—10 new designs from Dell, HP, Lenovo and Boxx, raising the number of RTX Studio models to 27. Various ISVs were represented in demos including Adobe, Autodesk, and Blackmagic Design.    Nvidia … Read more

Ray tracing in PS5?

We just got a glimpse at what might be coming in the new Sony console. That’s exciting, and so is the new that there will be a new console. Rumors about the PS5 have been floating around for almost a year now. After Nvidia’s big push for its ray tracing technology, AMD has been cautiously quiet on its plans for … Read more

Doubling down on ray tracing at GTC 2019

And the fact they are so symbiotic could have a lasting and dramatic impact on 3D visual processing.  Right at the outset of this year’s GPU Technology Conference (GTC), Nvidia CEO Jensen Huang went out of his way to give graphics a hefty dose of respect, acknowledging that 3D visual processing remains the company’s bread and butter business. Now from … Read more

Ray tracing without Nvidia

Nvidia shook up the CG community last Fall at Siggraph when the company introduced its RTX Turing-based AIBs that are capable of real-time ray tracing (RTRT). Microsoft brought out a special API for it, DXR, and several ISVs committed to it (see article this issue, Ray tracing is a journey ).  All of that was and still is, exciting. I … Read more

Ray tracing is a journey—through the ecosystem

As most of you know I love ray tracing, even just wrote a book about it (comes out Siggraph time). So, I was thrilled when at last year’s Siggraph Nvidia showed their Turing architecture and promised real-time ray tracing for all. I wasn’t the only one thrilled as enthusiasts and developers bought out all Nvidia had to sell.  Then the … Read more

If you want to know about ray tracing, there’s two things you need to know about

One, JPR has just released the definitive report on the ray tracing market and its 70 software and three hardware providers: The Global Market for Ray Tracing Software Two, Nvidia will be presenting 21 sessions on ray tracing at their GTC conference in San Jose from the 18th to the 22nd of March, 2019: GPU Technology Conference Ray tracing and the advent … Read more