Sony

Foundry teases Katana 4.0

The Foundry’s Katana is a powerful tool for lighting and look development. Compared to so many tools used in entertainment content creation, it is a relatively young application. Foundry added Katana to its portfolio in 2011 through a deal with Sony Imageworks to package and further develop the portfolio of tools developed by Imageworks to handle lighting and look development. … Read more

Sony Corporation invests $250 million in Epic Games…why? And what’s next?

Last week, Sony shook up the gaming world with the news of its $250 million strategic investment in Epic Games. What’s particularly intriguing is that the investment was made by Sony Corporation, making it clear that the deal includes all the Sony business groups: Sony Pictures, Sony Music, Sony Interactive Entertainment, Sony Electronics, Sony Semiconductors, and others. A deal between … Read more

Twice the sense of other controllers—Sony’s dual

Sony is shipping its new wireless controller to developers who are implementing its unique dual-sensing features into their games. Sony claims the features of DualSense, along with PS5’s Tempest 3D AudioTech, will deliver a new feeling of immersion to players. When the PS4 launched in 2013, the DualShock 4 wireless controller earned a lot of positive feedback from gamers and … Read more

Ray tracing will be unavoidable in 2020

Ray tracing has been used in games for some time, but as baked in images. Ray tracing, even at 30 fps, is a computational challenge that has befuddled and frustrated hardware and software engineers for decades. With clever algorithms, Moore’s Law, and dogged perseverance, computer graphics companies have pushed the envelope further every year, with 2018 marking the breakout year … Read more

Consoles vs. PCs

Nobody said gamers would stop gaming. The detail is simply, like audiophiles used to have much higher end equipment than what anyone else could afford, or a high-end cell phone was different than a low end, technology being a great equalizer has made consoles, “good enough.” In the bad old days of the 80's when computer memory was still measured … Read more

Ray tracing in PS5?

We just got a glimpse at what might be coming in the new Sony console. That’s exciting, and so is the new that there will be a new console. Rumors about the PS5 have been floating around for almost a year now. After Nvidia’s big push for its ray tracing technology, AMD has been cautiously quiet on its plans for … Read more

The Foundry introduces Flix 6.0

The Foundry is making collaboration an important feature in their portfolio of projects. The company’s pre-production tool Flix is an early example of how the company enables people to work together on a project. At the time of its release, the Foundry and Imageworks talked about how the browser-based Flix enables everyone on a project to iterate quickly and maintain … Read more

In sensors, too much is not enough

Sony recently announced the IMX586 stacked CMOS image sensor for smartphone cameras featuring 48 effective megapixels[1], and claiming to be the industry’s highest pixel count. The new product achieved a world-first (according to Sony research) ultra-compact pixel size of 0.8 μm The IMX586 is surprisingly tiny given its megapixel count. (Source: Sony) onto a 1/2-type (8.0 mm diagonal) unit, thereby … Read more