Software

Handheld Gaming Console — the Tragedy of Sinclair ZX

In March 2016, we wrote about the Retro Computer’s Sinclair ZX Spectrum handheld game machine—The Vega+. If you had any interest or involvement with computers in the eighties and nineties, chances are you heard of, and probably owned, a device from Sinclair. The Cambridge-based Clive Sinclair and his many re-named companies developed famous low-cost, low-power but amazingly useful devices for … Read more

SPECviewperf 13 benchmark for measuring graphics performance

The SPEC Graphics Performance Characterization (SPECgpc) subcommittee recently released SPECviewperf 13, a major revision of its software for measuring the graphics performance of workstations running professional applications. SPECviewperf 13 includes new volume visualization viewsets for energy (oil and gas) and medical applications, a redesigned GUI, improved scoring and reporting methods, support for 4K-resolution displays, and updated viewsets for Maya and … Read more

Can an AI Be Creative?

Can an AI be creative? Using AI to learn the styles of artistic elements in dance, music, painting, and writing and then applying them to create a like example is not creative. It is imitative. The basic definition of creative is: relating to or involving the imagination or original ideas, especially in the production of an artistic work. This is … Read more

No more VR sickness?

AI is here to save the day and your lunch  According to a report in Business Korea, LG Display and a team at Sogang University have jointly developed the world's first AI-based content creation technology and measurement equipment.   Head mounted displays (HMDs) generally used in virtual reality (VR) offer users a high degree of immersion but can make them feel … Read more

Khronos builds out the ecosystem ready for NNEF launch

Khronos this week announced the launch of a project with Au-zone of Calgary, Canada to produce two conversion tools that will allow developers to import NNEF files into TensorFlow and Caffe2 as well as export NNEF files from those training frameworks. In line with Khronos’ recent policy, the tools will be made available in the second half of 2018 as … Read more

JVC shows a VR HMD

At the ITEC 2018 military simulation event in Stuttgart, Germany, last week, JVC had a couple of prototype VR headsets, both using a single display panel, one with 2560 x 1440 resolution and the other with 3840 x 2160 and featuring a 120º field of view. The center performance of both headsets was good, but the screen door effects was less … Read more

How real is Bentley’s reality modeling software?

It’s virtual and its local Bentley’s reality modeling software, ContextCapture, is now offered both as an on-premise and cloud-based service. Users can now access Bentley’s Connect cloud services with ContextCapture Cloud Processing Service and ProjectWise ContextShare. This technology allows one to automatically generate, store securely, and manage 3D, engineering-ready reality meshes, orthophotos, digital surface models, and point clouds. Users can … Read more

Professional Virtual Reality

@Xi and Meshroom-VR team up to offer turn-key VR products Generally speaking, VR has been a DIY deal. You buy an HMD from one company, a PC or its parts from another company or companies, software from still a few other companies, and maybe even controllers from yet one more company. That’s not a solution, that’s a big pile of … Read more

Valve’s Steam Link feeds games to mobile devices and Apple TV

Play PC game library on Android and iOS devices  Steam was initially established to provide a means to distribute PC games via downloading over the internet. Valve extended their service in 2015 with Steam Link, which is like Apple TV, Roku, and Shield—a little box that connects to one’s home network (to access the internet), and streams content from Value’s … Read more

iQIYI to release 4K VR HMD

Back in 2013, Lionel Anton of Toulouse France and his two buddies, Stephane Portes and Robin Bourianes, introduced the world to high-resolution VR HMDs—their InfinitEye, a revolutionary 210-degree FOV VR HMD with 2560 × 800 (1280 per eye) resolution. In June 2015, Swedish game developer Starbreeze acquired InfinitEye, and the product became StarVR.  iQIYI’s 4K VR HMD with 8k scalers … Read more

Big dog PlayStation owns tethered VR biz

Now that all the heavy breathing about how VR was going to take over and change the world has finally worn down, the market has pretty much done what we said it would and become an interesting niche for a few enthusiasts. Within that niche, which we estimate at about 3 million units total to date, PlayStation, owned by SONY, … Read more

Russia’s State Hermitage Museum comes to FMX

At FMX, Russian systems integrator and service provider CROC demonstrated a VR experience of the State Hermitage Museum's Jupiter Hall, Russia’s largest museum. It was the only case from Russia selected by the organizers for this year's event. The project demonstrated the use of photogrammetry for digitalizing cultural heritage objects. Using photogrammetric techniques allowed CROC to create an immersive virtual … Read more