Any 3D application available anywhere, anytime, on any device—through Unity

  OnLive is often credited with being the first commercial service, in 2010 to offer streaming gaming, or what is called Cloud-gaming by some. But in 2000, Finnish cloud gaming provider G-cluster demonstrated cloud gaming technology at E3. In 2004, SoftBank bought the company. A year later, Crytek began the research on a cloud gaming system or Crysis, but halted … Read more

Game engines power content creation

There was a time when game engines were built specifically for certain games and many companies believed the quality of their game engines defined the quality of their technologies. As the game industry has matured with thousands and thousands of games developed and played, and franchises established, the three leading commercial game engines, Unreal, Unity, and Crytek have become tested … Read more

The Foundry rolls out Modo 13

The Foundry is rolling out a major update to its Modo software, three installments to complete the Modo 13 Series. The first installment is out and offers significant updates to rendering, animation, and added modeling tools. Foundry’s senior product manager Shane Griffith says this version is the result of a renewed focus on the product’s strengths for its users. This … Read more

Unity at GDC

Unity came to GDC fighting the perception it’s riding back seat to Epic’s position in the shotgun seat. The company made some progress during this year’s over 2-hour long keynote—not that Unity ever admits for a moment it’s chasing Unreal and, in fact, there’s much to argue that Unity has built a good position on its own turf, which has … Read more