Jon Peddie

Nothing says ray tracing like reflections

At the Gamescon conference in Cologne Germany Nvidia amazed the crowds with almost a dozen new games that have used ray tracing to enhance their story and overall appearance.  One of the tricks to show off ray racing is to use highly reflective surface such as a window, an automobile, a wet sidewalk, or a still pond. Look not at, … Read more

AMD says, to see sub-atomic reactions, go to Rome

AMD went to San Francisco last week to unveil its 7nm 64-core Rome processor. Claiming to be most secure, fastest, and most powerful single-chip processor available now, the top of the line model (the Epyc 7742) can hit 3.48 TFLOPS, running at 3.4 GHz, while drawing 240 watts. It has 128 lanes of PCIs 4.0 and can send data from … Read more

Nvidia’s Q2 FY20 results

 Nvidia reported revenue from all platforms up for the quarter.  The company’s GPU business revenue was $2.1 billion, up 4% from last quarter, but down 21% from last year.   “We achieved sequential growth across our platforms,” said Jensen Huang, founder and CEO of Nvidia. “Realtime ray tracing is the most important graphics innovation in a decade. Adoption has reached a … Read more

Samsung’s 108-Mpixel camera sensor—a telescope in your pocket

Just for a reference point, you should know that the Hubble optical telescope is 11,4777 × 7,965 or 94.4-Mpixels   Last week, Samsung introduced a new image sensor with the highest resolution for mobile phones; more than anything on the market—64-Mpixels. The ISOCELL Bright GW1 sensor uses the same 0.8-μm-sized pixels as Samsung’s current 48-Mpixel sensor, so the 64-Mpixel sensor … Read more

AMD Q2 2019 results

AMD reported its quarterly results for calendar Q2 2019, revenues and operating income were down year-over-year as well as its graphics and compute groups revenue and profits.  “I am pleased with our financial performance and execution in the quarter as we ramped production of three leadership 7-nm product families,” said Dr. Lisa Su, AMD president and CEO.  “We have reached … Read more

Nvidia loves indies

  Nvidia launched the DXR Spotlight contest this spring with Epic and Microsoft and has just announced a trio of winners. The DXR Spotlight contest, an offshoot of the Nvidia Indie Spotlight Program, invited game developers and content creators to build tech demos using Nvidia’s RTX AIBs, Unreal Engine 4.22, Microsoft DirectX 12 and DirectX Ray tracing and any combination … Read more

Nvidia brings ray tracing and AI to Siggraph again

This year at Siggraph, Nvidia showed a lineup of RTX Studio Laptops and Mobile Workstations that the company said were purpose-built for creators, and coming from every major OEM—10 new designs from Dell, HP, Lenovo and Boxx, raising the number of RTX Studio models to 27. Various ISVs were represented in demos including Adobe, Autodesk, and Blackmagic Design.    Nvidia … Read more

Intel’s long-term vision for exascale content

How to Train Your Dragon: The Hidden World. Scene rendered by MoonRay (with Embree): Property of DreamWorks Animation.   At Intel’s inaugural Create event at Siggraph 2019, the company outlined its vision for rendering with exascale computing and oneAPI, and reiterated its six-pillars. Jim Jeffers, Intel’s senior principal engineer and director of Advanced Rendering and Visualization, took the stage and … Read more