Jon Peddie

R&D project demos multi-player VR via phone

Multi-player VR Park in the Philippines. (Source: Nvidia)   Purdue University researchers have created a new approach to VR that will allow multiple players to interact with the same VR app on smartphones and provide new opportunities for education, health care, and entertainment. Researchers at Purdue University have created what they say is a new approach to VR that allows … Read more

Xbox Series X peak

The Xbox Series X is defined by three primary characteristics: power with new AMD GPU, speed with 1 TB SSD, and compatibility. Microsoft says the new X Box Series X will be backward compatible and able to run every Xbox game released since the launch of the Xbox One in 2013 (but not Kinect titles). And, it will be able … Read more

3D dashboard: will it help or distract?

  Using eye-tracking to drive a set of slanted parallax-barrier slats, Continental has developed a new 3D display system for the Genesis GV80 instrument panel. Continental aims to revolutionize the way displays are configured in automotive vehicles. The automotive OEM technology company is developing an unusual cockpit solution, the Natural 3D Lightfield Instrument Cluster, in cooperation with Silicon Valley company … Read more

Varjo adds chroma-keying for realtime AR

Finnish-based Varjo has added realtime chroma-keying and object tracking to its XR-1 Developer Edition headset. Chroma-keying, also known as green-screening, has been used extensively in film making and broadcasting. Varjo has added that capability to its toolkit and is claiming to be the first company to do so for mixed reality devices. With object tracking, says the company, users can … Read more

Khronos Vulkan Ray Tracing API announced

courtesy of PTC   Khronos has integrated Ray Tracing Pipelines into the Vulkan open standard API together with the option of ray launching from any shader and some new ways of offloading intensive setup tasks to multi-core CPUs Microsoft announced the development of a ray-tracing extension to DirectX 12 called DXR in March 2018 at the same time that Nvidia … Read more

Visualization for everyone: Khronos starts development of ANARI—an ANAlytic Rendering Interface API

New ANARI API will streamline data visualization   Analytic rendering is image generation performed primarily to gain and communicate insights into complex data sets. Scientific visualization is the primary application domain using analytic rendering today, followed by the emerging data analytics space. Recent advances in rendering technology for image generation—especially the introduction of real-time ray tracing—significantly advanced data visualization and … Read more

Ray tracing in next gen Xbox AND PS5

Reports from sites and bloggers, reliable and otherwise,  have been swirling since October that Sony’s next-gen PS5 will support ray tracing using an AMD custom VPU. That small, basic bit of information was also confirmed at a press briefing at the end of January by AMD project manager Mithun Chandrashekhar, who said, “RDNA 2, the next-gen, will support raytracing. Both … Read more

Varjo adds chroma-keying for realtime AR

Finnish-based Varjo has added realtime chroma-keying and object-tracking to its XR-1 Developer Edition headset. Chroma-keying, also known as green-screening, has been used extensively in film making and broadcasting (think scrimmage line). Varjo has added that capability and is claiming to be the first company to do so for mixed reality devices. With object tracking, says the company, professional users can … Read more