Gaming

AMD announces RX6800 and RX6800XT

AMD was rightfully proud of its RDNA-based RX5000 series AIBs. They won awards, benchmarks, and quite a few customers. But that was April 2018, and the product line only spanned from low-end to midrange. Enter RDNA2, big Navi, RX6n00. Take a seat in the front row son, you ain’t seen nothing yet. AMD says the RDNA2 has a 30% higher … Read more

Unity sets up to win

Unity went public mid-September 2020 with the ticker symbol “U”. Now, the company has new cash in its pockets and promises to keep. Unity is now on a building streak. The company introduced its shares at $52 and has raised at least $1.3 billion. That’s a promising debut for the game development company that has lags behind its flamboyant competitor Epic … Read more

Three new Alienware monitors

Alienware has always been a style leader. The company epitomized that with the revolutionary Area 51 chassis. There’s not much you can do with a monitor design-wise. A big flat panel on a stand is pretty hard to make sexy. Nonetheless, the company has carried through with its sense of design to create monitors with distinctive style and with features … Read more

Google doubles down on Stadia; expands its catalog

It’s a big season for gaming news. As it turns out, pandemic season is always a big season for gaming news. Google, not always the most communicative of companies, has made an impressive effort to clarify the options for its Stadia gaming platform and along the way is in the process of relaunching Google Chrome. Stadia has emerged as a … Read more

Epic’s Unreal Engine is almost…

(Source: Epic)   I have been trying to write about Epic’s new Unreal Engine 5 since they announced it in May. Every time I do, I am awestruck by the visuals, and mind-boggled trying to figure out how they did it. It is making a bazillion zillion quadrillion polygons fit in a 4k screen. The company said at the time … Read more

A new GPU architecture proposed

The traditional 3D graphics pipeline is now 60 years old—is it time to reimagine how 3D graphics should be processed and displayed? In pursuit of greater display acuity, pixel densities are increasing in spatial resolution and color depth. In pursuit of greater realism, triangles, the basis for 3D models, are increasing in density and shrinking in size such that there … Read more