Ray Tracing

Arm says no to inferencing for ray tracing

Preparing for their initial public offering road tour, Arm has announced a new GPU and naming scheme, and committed fully to 64 bits for their CPU designs. SoftBank Group Corp. is considering listing some of its stake in chip designer Arm Ltd. on the London Stock Exchange, switching from an earlier plan to only use the US market, according to … Read more

Nvidia offers ray tracing like software filters for non-RT games

(Source: @Atrix256)   In their January 2022 driver update, Nvidia added an option to allow end-users to add ray tracing-like quality to their games through the Nvidia game filters option and Screen Space Ray Traced Global Illumination (SSRTGI). SSRTGI, screen-space ambient occlusion, and dynamic depth of field filters allow users to make games look more cinematic and photorealistic. Nvidia used … Read more

Imagination Technologies fires photon ray

Image courtesy Movieclips.com   Imagination Technologies has introduced its latest ray tracing IP, the IMG CXT for its flagship B-series GPU IP. The announcement marks the debut of Imagination’s PowerVR Photon ray tracing architecture.  Photon, says Imagination, is the industry’s most advanced ray tracing architecture, bringing desktop-quality visuals to mobile and embedded applications. The biggest news is that it has already … Read more

SiliconArts released its ray tracing accelerator core to the Intel Solutions Marketplace

Source: SiliconArts   SiliconArts is releasing a dedicated ray-tracing accelerator core into the Intel Solutions Marketplace. As an Intel Partner Alliance (IPA) Gold Member, SiliconArts is expanding its support for FPGA design services to incorporate its ray tracing IP into a dedicated IP core that can be combined with legacy GPUs to provide ray tracing to any level of graphics … Read more

DLSS 2.0 is a big leap in rendering

The basic concept of Deep Learning Super Sampling—DLSS—is just what its name implies. Nvidia trains a deep learning AI model with very high-quality images on a supercomputer and provides that model along with their GPU driver. Games use that model during gameplay to create a higher resolution image using computations based on lower resolution game renders along with the power … Read more