Ray Tracing

Imagination Technologies fires photon ray

Image courtesy Movieclips.com   Imagination Technologies has introduced its latest ray tracing IP, the IMG CXT for its flagship B-series GPU IP. The announcement marks the debut of Imagination’s PowerVR Photon ray tracing architecture.  Photon, says Imagination, is the industry’s most advanced ray tracing architecture, bringing desktop-quality visuals to mobile and embedded applications. The biggest news is that it has already … Read more

SiliconArts released its ray tracing accelerator core to the Intel Solutions Marketplace

Source: SiliconArts   SiliconArts is releasing a dedicated ray-tracing accelerator core into the Intel Solutions Marketplace. As an Intel Partner Alliance (IPA) Gold Member, SiliconArts is expanding its support for FPGA design services to incorporate its ray tracing IP into a dedicated IP core that can be combined with legacy GPUs to provide ray tracing to any level of graphics … Read more

DLSS 2.0 is a big leap in rendering

The basic concept of Deep Learning Super Sampling—DLSS—is just what its name implies. Nvidia trains a deep learning AI model with very high-quality images on a supercomputer and provides that model along with their GPU driver. Games use that model during gameplay to create a higher resolution image using computations based on lower resolution game renders along with the power … Read more

Imagination shows the way to ray tracing

A ray traced version of Imagination Technologies’ headquarters building     Imagination has had ray tracing capabilities since 2010 when they acquired the boutique ray tracing company Caustic. Caustic had developed a hardware accelerator which Imagination turned into an RTL core and added to their stable of IP accelerators. The company has built out their ray tracing SDK and, in the … Read more

GTC news: Realtime ray tracing for work and play comes closer

As a rule, game technology doesn’t get much play at GTC, Nvidia’s technology conference. The company gets enough of that all year round. After this year, we don’t think there’ll be much confusion about what kind of company Nvidia is. It’s a technology company with interests in almost every compute platform: edge, mobile, consoles, PCs, workstations, HPC, the data center, … Read more

The levels of ray tracing

With ray tracing becoming increasingly important for a wide range of graphics applications, Imagination Technologies has developed a Ray Tracing Level System to give developers and OEMs an insight into the capability of solutions for ray tracing acceleration available now and in the future. The System identifies increasingly advanced stages of ray tracing acceleration, across a range of architectures, not just … Read more

Foundry teases Katana 4.0

The Foundry’s Katana is a powerful tool for lighting and look development. Compared to so many tools used in entertainment content creation, it is a relatively young application. Foundry added Katana to its portfolio in 2011 through a deal with Sony Imageworks to package and further develop the portfolio of tools developed by Imageworks to handle lighting and look development. … Read more

The hot GPU chips

I didn’t have to drive one and a half hours each way to hear and see the GPU presentations at Hot Chips this year, something I will be eternally grateful for. I did miss getting to see some of my friends, but I see many of them on Zoom calls anyway. The air didn’t get any more polluted and my … Read more