Ray Tracing

Foundry Katana gets significant overhaul

Katana, Foundry’s professional lighting and look development software is a powerful tool developed for cinematic and video production teams. As a procedural, asset-based tool, Katana enables people on a project to work with specific elements of a scene without interfering with each other’s work. True to the Foundry’s workflow approach, Katana relies on a node-graph, which is akin to creating … Read more

Real-time ray tracing on Huawei smartphone

NetEase, founded in June 1997 and based in Guangzhou, Guangdong, China, is an Internet company providing online services. At the 2019 Software Green Alliance Developers Conference held recently, NetEase showed the results of realtime ray tracing technology in mobile games and used Love Is Justice mobile game to demonstrate. The company showed the first public demonstration of mobile gaming applications … Read more

Crytek Neon Noir benchmark

  Neon Noir, a free ray tracing benchmark based on the ray-tracing demo of the same name, which was made available as a video during GDC 2019. Neon Noir was developed on a version of Crytek’s Cryengine 5.5 and it features voxel ray tracing technology based on Cryengine’s Total Illumination global illumination (GI) technology. Crytek’s headline feature for Neon Noir … Read more

Unity HDRP and all those rays

  The latest release of Unity (2019.3) with High Definition Render Pipeline (HDRP) has been released. HDRP, says Unity, focuses on optimizations that can render resource-intensive visuals while maintaining constant, steady frame rates. With HDRP, claims Unity, creators can cut loose and make stunning projects without worrying about throttling graphics to optimize for low-end devices, enabling them to create jaw-dropping … Read more

SiliconArts new ray tracing chip and IP

Founded in 2010 in Seoul by Dr. Hyung Min Yoon, formerly at Samsung, Hee-Jin Shin from LG, Byoung Ok Lee from MtekVision, and Woo Chan Park from Sejong University, SiliconArts took on the formidable task of designing and manufacturing a ray tracing hardware accelerator co-processor, which they called RayCore. The company showed its first implementation in an FPGA in 2014, … Read more

Nvidia’s Q2 FY20 results

 Nvidia reported revenue from all platforms up for the quarter.  The company’s GPU business revenue was $2.1 billion, up 4% from last quarter, but down 21% from last year.   “We achieved sequential growth across our platforms,” said Jensen Huang, founder and CEO of Nvidia. “Realtime ray tracing is the most important graphics innovation in a decade. Adoption has reached a … Read more