Ray Tracing

The road to Sony’s PS5

An ultra-high-speed SSD, with an integrated custom I/O system, a custom AMD GPU with ray tracing, and a highly immersive 3D audio processor. Mark Cerny, the lead system architect for the upcoming PS5, gave a virtual presentation called The Road to PS5 and revealed the main features of Sony’s future console. The new console will have three major features: a … Read more

Ray tracing in next gen Xbox AND PS5

Reports from sites and bloggers, reliable and otherwise,  have been swirling since October that Sony’s next-gen PS5 will support ray tracing using an AMD custom VPU. That small, basic bit of information was also confirmed at a press briefing at the end of January by AMD project manager Mithun Chandrashekhar, who said, “RDNA 2, the next-gen, will support raytracing. Both … Read more

Foundry Katana gets significant overhaul

Katana, Foundry’s professional lighting and look development software is a powerful tool developed for cinematic and video production teams. As a procedural, asset-based tool, Katana enables people on a project to work with specific elements of a scene without interfering with each other’s work. True to the Foundry’s workflow approach, Katana relies on a node-graph, which is akin to creating … Read more

Real-time ray tracing on Huawei smartphone

NetEase, founded in June 1997 and based in Guangzhou, Guangdong, China, is an Internet company providing online services. At the 2019 Software Green Alliance Developers Conference held recently, NetEase showed the results of realtime ray tracing technology in mobile games and used Love Is Justice mobile game to demonstrate. The company showed the first public demonstration of mobile gaming applications … Read more

Crytek Neon Noir benchmark

  Neon Noir, a free ray tracing benchmark based on the ray-tracing demo of the same name, which was made available as a video during GDC 2019. Neon Noir was developed on a version of Crytek’s Cryengine 5.5 and it features voxel ray tracing technology based on Cryengine’s Total Illumination global illumination (GI) technology. Crytek’s headline feature for Neon Noir … Read more

Unity HDRP and all those rays

  The latest release of Unity (2019.3) with High Definition Render Pipeline (HDRP) has been released. HDRP, says Unity, focuses on optimizations that can render resource-intensive visuals while maintaining constant, steady frame rates. With HDRP, claims Unity, creators can cut loose and make stunning projects without worrying about throttling graphics to optimize for low-end devices, enabling them to create jaw-dropping … Read more

SiliconArts new ray tracing chip and IP

Founded in 2010 in Seoul by Dr. Hyung Min Yoon, formerly at Samsung, Hee-Jin Shin from LG, Byoung Ok Lee from MtekVision, and Woo Chan Park from Sejong University, SiliconArts took on the formidable task of designing and manufacturing a ray tracing hardware accelerator co-processor, which they called RayCore. The company showed its first implementation in an FPGA in 2014, … Read more