Jon Peddie

Frost is About to Get Hot

Twelve years ago, some game developers at EA DICE not being able to find an engine that would do all things they wanted to, decided they would just have to develop their own engine, they called it Frostbite. Two years later they brought it out inside Battlefield: Bad Company, one of the first and most successful cross platform games ever. … Read more

I Can See You, AND What You’re Holding

We’re catching up with science-fiction. The idea of being able to hold a personal device and scan a room and the people in it, to learn in real time if any of them are of interest, or more darkly,  carrying anything dangerous really is the stuff science-fiction. And yet, it’s here now. Founded in early 2017 in West Hollywood-based RH … Read more

Whatchamacallits — Tablet, Detach Whatevers

I have an electronic tablet, in fact I have several, ranging from 6-inches to 9-inches, sometimes I use one of them, once in a while. I have a lot of notebooks. On some of them, I can take the keyboard off. I never do that, but I could. Somewhere around this zoo there is a Chromebook. I also have a … Read more

Who Wants an Old-Fashioned Game Machine

The same kind of people who collect vinyl records, postage stamps, old train sets, or automobiles also want the great memories of the past in form of gaming. The open source low cost Arduboy Several companies, mostly startups, have developed clever handheld machines. Most of them have failed like the Reto Computer Limited company discussed elsewhere in this issue. Some … Read more

Money Can’t Buy You Love

In computer graphics, too much is not enough. I first said that in 1980 I think, and its been true ever since. That’s why I’m such a pixel pig, sitting here writing this with 50 megapixels spread across three 31-inch monitors in front of me (4K-8K-4K), and I’d take more if I could get it (and an AIB to drive … Read more

Arm Expands Bifrost to New Mali-G76

Arm has been steadily improving the Mali GPU since they acquired it from Falanx twelve years ago. The little GPU has found its way into TVs, phones and tablets, automobiles, and various consumer and industrial devices. The little GPU that could, and did, has gone through several architectural evolutions, the latest being the Bifrost and implemented in the Mali-G71 last … Read more

Nvidia Slows the Pace, while AMD Promises More

AMD and Nvidia, despite how they poster and position themselves, have limited resources; and since there are only 25 hours in a day, they have to pick their priorities carefully. And even though there was a lot of fanfare when Koduri rejoined AMD in 2013, the Vega product line was less than stellar, although it did have a surprising advantage … Read more

An AIB in a blink of the eye

From the beginning of second quarter of 2017 to the end of the first quarter of 2018, almost sixty-four million AIBs were shipped—63, 887,712 to be exact.  In one year, there are 31,536,000 seconds in an average year (not factoring in leap year offsets). More AIBs per year than seconds, over twice as many in fact. That’s almost as many … Read more

When Super gets Charged—Nvidia’s HGX-2

Nvidia just won’t quit and has built a double-decker server rack-mount console of Volta AIBs that can be used for AI training among things. The hardcore specifications are: AIBs: 16x Tesla V100s, providing 10,240 Tensor cores, plus 81,920 CUDA cores with 500GB of GPU memory Performance: 2 petaFLOPS AI | 250 teraFLOPS, FP32 | 125 teraFLOPS FP64 NVSwitch Communication Channel powered … Read more

Can an AI Be Creative?

Can an AI be creative? Using AI to learn the styles of artistic elements in dance, music, painting, and writing and then applying them to create a like example is not creative. It is imitative. The basic definition of creative is: relating to or involving the imagination or original ideas, especially in the production of an artistic work. This is … Read more