Pixelworks’ TrueCut gives content creators new controls
Varying FPS rates caution motion artifacts. The Pixelworks thinks they have a solution, which they are calling TrueCut Motion Grading—think of it as color grading but for motion.
Varying FPS rates caution motion artifacts. The Pixelworks thinks they have a solution, which they are calling TrueCut Motion Grading—think of it as color grading but for motion.
As an artificial agent plays the GAN-generated game, GameGAN responds to the agent’s actions, generating new frames of the game environment in realtime
Taipei-based XRSpace says its single goal is to take XR to the masses by redefining how people connect, socialize, and collaborate in the virtual world. The company claims it enables consumers to socialize, work and play together in both private and public spaces that are contextual, familiar, and expandable. Toward that lofty goal, the company has announced its Mova headset … Read more
Nvidia’s GameGAN can
Don’t lose your marbles It hasn’t been too many years since the siloed effects of specialists in the graphics production pipeline drove up a studio or company’s costs, and delayed projects because they used incompatible programs. At GDC 2020 Nvidia introduced Omniverse, its open collaboration platform to simplify workflows for real-time graphics. Nvidia has built its Omniverse platform on … Read more
Arm introduced their latest SoC IP design, the Mali-G78, and claims that the GPU offers 25% better performance as a result of architectural, process, and other improvements compared to the old Mali-G77 2019 devices. The Mali G78 offers support for up to 24 cores, the most ever for Arm, and their new async technology improves scalability, and reduces energy consumption. Arm claims they’ve achieved … Read more
Nvidia beat Wall Street’s expectations with their financial report and saw increases from all reporting segments. Revenue for the first quarter was $3.08 billion, up 39%from $2.22 billion a year earlier, and down 1% from $3.11 billion in the previous quarter. The company’s Graphics business revenue was $1.9 billion, down 9% from last quarter, but that’s a 25% increase from … Read more
Forty years ago, PAC-MAN appeared in arcades in Japan and munched a path to global stardom. Now the retro classic has been reborn and delivered courtesy of AI. Trained on 50,000 episodes of the game, a new AI model created by Nvidia Research called GameGAN, can generate a fully functional version of PAC-MAN—without an underlying game engine. That means that … Read more
Portrait Displays’ Calman makes it so
UK-based GPU designer Imagination Technologies has been in the news of late over a riff with its owner Canyon Bridge Partners, a Chinese government-backed VC firm that bought Imagination in 2017. The disagreement, which caused the company’s noted CEO to resign, had to do with the Canyon Bridge Partners trying to reconstitute the BOD with the goal of moving the … Read more
AMD was one of the first consumer graphics companies to enter the professional graphics space in 1994 (Matrox being the first in 1987). Naturally, ATI with its economy of scale took a commanding lead in the fledgling COTS workstation AIB market, dominated at the time by proprietary solutions. As the workstation market moved into COTS CPUs, led by Dell, COTS … Read more
It’s no longer if, but when Intel will reveal its consumer-class discrete GPU (dGPU) family. And when it does, it will initially have a negative impact on the incumbent PC dGPU suppliers AMD and Nvidia. Later in 2021 or 2022, the company will ship its high-end Ponte Vecchio AIB for the Aurora supercomputer. If everything goes right for Intel and … Read more