Swave moves closer to market reality: CEO interview
With funding, hires, and working prototypes, Swave shows steady progress in a competitive XR landscape.
With funding, hires, and working prototypes, Swave shows steady progress in a competitive XR landscape.
Using Unreal graphics in live broadcasts just got easier.
Working with Edge Impulse on ML for wearables and AIoT.
The next big step in reducing fragmentation and simplifying application development for XR.
Devices from Sony, Vuzix, Ultraleap, and Brelyon.
The new Campfire App simplifies the collaboration process, connecting team members in different locations or in the same room.
Nreal, now rebranded as Xreal, opens doors (and soon, Windows) with new tech.
What type of display will we be looking at?
Don’t place your bets on AR/VR/XR quite yet, as that goal is far from reality, especially as players like Sony, Apple, Microsoft, HP, Meta, and HTC face bumps in the road.
AR is becoming more mainstream, and more companies are hopping on the bandwagon. So, what’s the least expensive way to experience it?
Segmented and reflecting bits of light to reduce size.
XR/AR/VR technologies provide an ROI experience for users.