Gaming

Federal Bureau of Control

Remedy of Espoo Finland has brought us some great game like the Max Payne series, the creepy Alan Wake, and the failed time-machine in Quantum Break. Control is a bit different, and a bit enhanced with ray tracing effects brought to life through Nvidia’s RTX accelerators. The folks in Espoo have always created clever, edgy, and intelligent FPSs that challenge … Read more

Nvidia’s pre-rendered low-latency frames

  Back in 2015 or earlier, Nvidia introduced a nice feature to help keep frame rates up with the users’ expectations. They called it Maximum Pre-Rendered Frames, also known as Max Frames to Render Ahead. It controls the number of frames the CPU prepares in advanced of being rendered by the GPU. The default value is 3. The higher values … Read more

Corsair acquires Origin PC

  Corsair began in 1994 as a PC DIMM memory supplier and quickly expanded to power supplies, coolers, keyboards, and other peripherals and components. The company has become a trusted supplier to the DIY community, as well as SIs, and VARs and as they grow, they have steadily moved into further adjacencies growing its portfolio to over 20 product lines. … Read more

Valve’s updated web page

  In writing fiction, one is advised to show, don’t tell. Valve has taken that advice and created a web page that will give you a preview of dozens of games. But that’s only one part of what they’ve done. Steam has opened up games in development and letting people take them out for a spin. Users are invited to … Read more

Famous Graphics Chips: 3Dfx’s Voodoo

This is the latest installment of a series of short articles about graphics chips, controllers, and processors, that changed the course of the computer graphics (CG) industry. 3Dfx was founded in 1994 in San Jose, California by former employees of Silicon Graphics (SGI) with backing from Gordie Campbell's TechFarm. In 1995, the company raised $5.5 million dollars from venture capitalists. … Read more