Rendering

RenderMan 24: Pixar’s latest release focuses on look development

Pixar recently released RenderMan version 24. The highlight of this release is a new CPU + GPU hybrid renderer called RenderMan XPU. Pixar says that XPU has been designed for look development and to provide a good match to RenderMan's production pathtracer, RIS. XPU can handle the scale and complexity of Pixar’s feature animation projects. Pixar’s next-gen rendering engine can … Read more

Epic adds universal scene description and ray tracing

(Source: Epic)   Epic has made some major improvements and upgrades to its popular game engine, Unreal. With the release of Unreal Engine 4.25, Epic has expanded the toolset to include content creation and editing for more areas of game and visualization development. Epic says their linear media tools are improved to enable even more immersive and efficient production of … Read more

Is ray tracing catching on?

Source: Francis Damm   It was late July 2018, when Nvidia surprised and delighted the world with the introduction of its RTX GPU that could deliver real-time ray tracing, dubbed RTRT. If you build it, will they come? It was a gamble. Nvidia had to not only design and manufacture the chip, but they also had to build a toolset … Read more

Epic Games buys Cubic Motion for facial mapping technology

Epic’s latest acquisition, Cubic Motion of Manchester, England, consolidates the work the two companies have been doing in virtual production. Game engines have been adapted for virtual production probably since at least 2013 or so. Tinkerers in film production were quietly playing with game engines as a tool for interactive capture with the advantage of realtime rendering so that filmmakers … Read more

Autodesk’s ray tracer Arnold gets GPU support

Autodesk recently announced that Arnold 6 with Arnold GPU is available. First unveiled as a beta release in March, the company says Arnold 6 completes the Arnold GPU toolset with improvements across lights, shaders, and cameras, as well as on-demand texture loading and support for Open Shading Language (OSL) and OpenVDB volumes. Additionally, as part of Autodesk’s efforts for the … Read more

Unity HDRP and all those rays

  The latest release of Unity (2019.3) with High Definition Render Pipeline (HDRP) has been released. HDRP, says Unity, focuses on optimizations that can render resource-intensive visuals while maintaining constant, steady frame rates. With HDRP, claims Unity, creators can cut loose and make stunning projects without worrying about throttling graphics to optimize for low-end devices, enabling them to create jaw-dropping … Read more

The Foundry releases Mari 4.6 with enhanced materials system

Mari, the Foundry’s tool for texturing and paint was born of the film industry. It stands out for its ability to handle very large models and support very high-resolution textures. Its users are primarily content creators in the film industry, but it is staking a claim in industrial design thanks to its sibling Luxology, which is also a member of … Read more

Intel’s long-term vision for exascale content

How to Train Your Dragon: The Hidden World. Scene rendered by MoonRay (with Embree): Property of DreamWorks Animation.   At Intel’s inaugural Create event at Siggraph 2019, the company outlined its vision for rendering with exascale computing and oneAPI, and reiterated its six-pillars. Jim Jeffers, Intel’s senior principal engineer and director of Advanced Rendering and Visualization, took the stage and … Read more