Virtual Reality

XR has a real chance now, thanks to Khronos

The headline is:  Khronos announced multiple conformant implementations of OpenXR are shipping from Oculus and Microsoft. That happened because of the newly opened OpenXR 1.0 Adopters Program and open-source conformance tests, which Khronos announced was coming after launching the OpenXR 1.0 specification last year at Siggraph. Getting something this significant through all the bureaucratic and territorial fiefdoms of two major … Read more

VR in lieu of F2F conference?

XRSpace, the VR HMD startup founded by the former CEO of HTC’s VR group thinks the COVID shut down can be compensated for by selling HMDs to potential attendees to conferences and The Taiwan External Trade Development Council (TAITRA) agrees with him. The XR Trade Show Initiative will be realized through the XRSPACE MANOVA headset and VR platform. The XRSPACE … Read more

WANTED: thin virtual reality glasses

Source: ACM Transaction Graphics   Facebook Reality Labs (FRL) researchers Andrew Maimone and Junren Wang have submitted a paper to Siggraph on ultra-thin VR spectacles they have developed that use flat-film holographics for optics. The researchers propose a design for near-eye displays as a proof-of-concept device, with a lens thickness of only 9 mm (0.35 inches) and resemble a pair … Read more

Bose kills AR program

In 2016, Bose made the trip to SXSW with their new plan for AR and unveiled AR sunglasses. Unlike most AR approaches, the Bose glasses didn’t have digital images added to the real-world view through the glasses, they offered additional information through speakers—a perfectly Boseian approach.  These glasses unencumbered by expensive optics played audio and featured a microphone. A sensor … Read more

Facebook kills Oculus Go

Facebook launched Oculus Go two years ago in May 2018 and it sold for $199. The device was an all-in-one VR headset capable of operating without tethering to a computer or relying on a smartphone for its computing power. Since then, Facebook has launched the $399 Quest, a more powerful all-in-one headset, and the $399 Rift S, which must be … Read more

Smell-O-Mersion 2020

Smell-O-Vision was a system that released odor during the projection of a film so that the viewer could “smell” what was happening in the movie. The technique was created by Hans Laube and made its only appearance in the 1960 film Scent of Mystery, produced by Mike Todd Jr, The process injected 30 odors into a movie theater's seats when … Read more

Under performing VR market gets new vendor

Taipei-based XRSpace says its single goal is to take XR to the masses by redefining how people connect, socialize, and collaborate in the virtual world. The company claims it enables consumers to socialize, work and play together in both private and public spaces that are contextual, familiar, and expandable. Toward that lofty goal, the company has announced its Mova headset … Read more

PTC sails through its fiscal Q2 ’20 with increased revenues and ARR

PTC reported revenues for the quarter ending March 28, 2020, and were optimistic, if guarded. The company’s revenues for PTC second fiscal quarter of 2020 were up 24% at $360 million compared to $356 million. Income was $7 million. PTC plans to be spending money developing its IoT/AR. PTC saw very little hit from adverse market conditions for its second … Read more

VESA DisplayPort Alt

The Video Electronics Standards Association (VESA) today announced that it has released version 2.0 of the DisplayPort Alternate Mode (“Alt Mode”) standard. DisplayPort Alt Mode 2.0 provides seamless interoperability with the new USB4 specification published by the USB Implementers Forum (USB-IF) and fully enables all of the features in the latest version of the DisplayPort standard (version 2.0) through the … Read more