Nvidia

Nvidia’s Q1 FY19 results

$3.2 billion in sales, $1.24 billion profit, up 11% from last quarter  Nvidia reported another record of revenue for the first quarter ended May 1, 2018, of $3.21 billion, up 66% from $1.9 billion a year earlier, and up 10% from $2.9 billion in the previous quarter, with growth across most of its platforms. Revenues were up in all segments. … Read more

It’s not all about the CPU

The evolution of future processors Is it a revolution — or just evolution? The GPU with its hyper-dense compute capacity and relatively low cost, is an amazingly powerful workload accelerator for certain classes of problems — those that lend themselves to massive parallel processing and multi-threaded workloads. When programmable vertex shaders were first introduced in 2002 (by 3Dlabs), and the … Read more

Arm and Nvidia spot a squirrel

Breathless reporting makes news of Nvidia's and Arm's collaboration on Xavier sound like earth shattering news.  Nvidia and Arm recently announced that they would be working together to make Nvidia’s Deep learning Accelerator (NVDLA) accessible to programmers using Arm’s Trillium platform. Project Trillium was announced by Arm in February this year as a way for developers to get direct access from … Read more

GTC: Nvidia’s evolution takes it into new territory with new customers and competitors

It’s ten years since Nvidia launched the GPU Technology Conference (albeit under a different name) to promote the use of their technology. This year, they are claiming an attendance of more than 8000 delegates along with one of the largest press and analyst delegations you will see outside of behemoths like CES and MWC.  What started as a bold statement … Read more

GDC: Five guys and Jon: Torching the cat

The Machine Learning for Games panel (GDC, 21st March), hosted by Imagination Technologies and moderated by our very own Dr. Peddie, gave us a pretty good sense of where we are on some parts of that topic, as well as an indication that we need to be very careful to define terms. Panel mambers represented mobile, desktop, and console gaming. … Read more

JPR predicts we could have real time ray tracing on our PCs in less than 6 years

It will take a little longer for smartphones Nvidia demonstrated Microsoft’s approach to raytracing for games at GDC and again at GTC using their DGX station super computer through the DXR API. The $50,000 DGX contains four NVLink 4-Way interconnected Nvidia Tesla V100 add-in boards (AIBs). Each AIB has a 5,120-shader Volta GPU running at 1.46 GHz with 16 GB … Read more

Hey buddy, wanna buy a cheap super computer?

After alerting the media at the Supercomputing Conference in 2016, Nvidia introduced the DGX-1 supercomputer at GTC 2016, as the world's first deep learning supercomputer to meet the unlimited computing demands of artificial intelligence. The price was $149,000 and came equipped with eight Tesla V100s GPUs, linked together via next-gen Nvidia NVLink interconnect technology that ups the bandwidth per GPU … Read more

Nvidia claims real time ray tracing now possible

At GDC, Nvidia and Microsoft made a joint announcement about the possibility of doing real time ray tracing, something the CG community has striven for since ray tracing was popularized by Turner Whitted in 1979. Whitted did it on big computers at Bell Labs, just before the PC was introduced. Since then, scores of papers and books have been written … Read more