Jon Peddie

Famous Graphics Chips: Geometry Engine

Although not really a graphics chip in that it directly manipulated any pixels, the Geometry Engine introduced in 1981 was a breakthrough in VLSI of critical mathematics functions used for graphics. The Geometry Engine was a special-purpose processor with a four-component vector, floating-point processor for three basic operations in computer graphics: matrix transformations, clipping, and mapping to output device coordinates. … Read more

Pixelworks’ AI-based video processor

San Jose based Pixelworks is announcing the i6 processor, its sixth generation mobile visual processor, and the first with low-power AI tech (built on the Company’s mobile display datasets). AI comes into place to adaptively optimize picture quality. The i6 processor, says the company, uses AI to intelligently upscale the dynamic range of video and gaming content while concurrently optimizing … Read more

Intel launches EVO

After months of leaks, rumors, and speculation, Intel formally and officially released the details of its 11-generation processor, code-named Tiger Lake. The processor leverages Intel’s SuperFin 10 nm process and introduces Intel’s first integrated Iris Xe GPU claiming 2× the performance over the previous generation — 2× is a lot. The CPU and other processors as well as the communications … Read more

Nvidia RTX 30×0 series graphics AIB introduced

Leaks, peaks, and sneaks took some of the explosive value out of Nvidia’s big RTX 30 reveal this week, but it was of no consequence because Nvidia had such a big story to tell. Whatever you thought you already knew was nothing compared to what Nvidia showed. Jensen Huang, Nvidia’s co-founder, and CEO, invited us into his kitchen again to … Read more

Pixelworks’ AI-based video processor

San Jose based Pixelworks is announcing the i6 processor, its sixth generation mobile visual processor, and the first with low-power AI tech (built on the Company’s mobile display datasets).

GeForce Now—game anywhere on any device?

(Source: Bradley Hook, Pixels)   Nvidia introduced its virtual client concept called Grid in 2008. The idea was to employ powerful GPU-based AIBs in an internet server (the cloud) and stream pixels over the internet to a local client machine that probably lacked the graphics power to run the desired application. Then in 2013, Nvidia extended its Arm-based shield platform … Read more

The rates of change and attachment

Over the years we have reported the attach rate of GPUs. Attach rate is the ratio of GPUs to CPUs or PCs. If a PC has two GPUs in it then that PC’s attach rate is 200%. Since most CPUs have a built-in GPU, an integrated GPU (iGPU), the attach rate can never get below 100%. However, not all CPUs … Read more