Jon Peddie

Benchmarking is like a map

We test and have tested a lot of graphics AIBs and PCs over the past 30+ years, and we have used synthetic benchmark and application-based benchmarks—we even used to have our own Windows-based benchmark test suite (we called WITS). There are plenty of dedicated benchmark programs available, and even more in-game or application benchmarks. No single one is better than … Read more

Crytek Neon Noir benchmark

  Neon Noir, a free ray tracing benchmark based on the ray-tracing demo of the same name, which was made available as a video during GDC 2019. Neon Noir was developed on a version of Crytek’s Cryengine 5.5 and it features voxel ray tracing technology based on Cryengine’s Total Illumination global illumination (GI) technology. Crytek’s headline feature for Neon Noir … Read more

Go fast, go faster—Nvidia launches Magnum IO

  If you like fast cars, exciting race scenes, and some pretty good acting, then treat yourself to two and half hours of terror, frustration, and thrills—go see the blockbuster movie Ford vs. Ferrari. See it on a big screen with a great sound system. The movie is a flashback to the time when need-for-speed was expressed in the development … Read more

Intel’s embedded multi-die interconnect bridge

Most chips in today's smartphones, computers, and servers are comprised of multiple smaller chips invisibly sealed inside one rectangular package. How those multiple chips—often including CPU, graphics, memory, IO, and more—communicate has been a challenge for circuit, chip, and packaging designers? Intel thinks they’ve got the answer with their EMIB (embedded multi-die interconnect bridge) which is a complex multi-layered sliver … Read more

AMD releases the 7-nm Pro W5700

  The evolution of graphics processors has profoundly changed over the last 20 years. The first specialized graphics architectures were almost purely fixed-function and could only accelerate a very limited range of computation such as geometry or lighting transformations. Programmable shaders gave developers new levels of capabilities, but with allocated functionality. Unified shaders offered dynamic load balancing and advanced branching. … Read more

AMD announces its new RX 5500 is stuck in an Apple

  AMD announced the Radeon RX 5500 series GPU based on their RDNA gaming architecture and promising the ultimate in high-performance, high-fidelity 1080p gaming. The company claims the Radeon RX 5500 series provides up to 37% faster performance on average than the competition in select titles at 1080p, supercharging top AAA and eSports games. Acer, HP, Lenovo, and MSI to … Read more

Intel unveils Xe-architecture-based discrete GPU for HPC

Intel made a few significant and interesting announcements at the 2019 supercomputer conference (SC19) in Denver. The company officially launched its OneAPI, a unified and scalable programming model for heterogeneous computing architectures. Announced a general-purpose GPU-based on the X architecture, code-named “Ponte Vecchio.” claiming it is optimized for HPC/AI acceleration Revealed additional architectural details of the exascale Aurora Supercomputer at Argonne … Read more

Nvidia’s Q3 FY20 results

Nvidia’s got game   Nvidia reported revenue from all platforms up for the quarter and beat Wall Street’s expectations. The company’s GPU business revenue was $2.6 billion, up22% from last quarter, but down 8% from last year. The quarter was the fourth consecutive decline in year-over-year sales. “Our gaming business and demand from hyperscale customers powered Q3’s results,” said Jensen Huang, … Read more