Ray tracing without Nvidia
Nvidia shook up the CG community last Fall at Siggraph when the company introduced its RTX Turing-based AIBs that are capable of real-time ray tracing (RTRT). Microsoft brought out a special API for it, DXR, and several ISVs committed to it (see article this issue, Ray tracing is a journey ). All of that was and still is, exciting. I … Read more